Oh, the IRONY!
My role has changed recently to Caster DPS as a result of a surfeit of Tanks in Two kings (trust me, it’s not a complaint) and I’m currently Raiding as a Boomkin and not doing too shabbily (well, except for Alysrazor, but everyone knows lazerchikkins can’t fly!) but all the drops I’ve been sucking up for my now Off-Spec/former Main-Spec are Feral pieces, including a damned shiny staff off of Majordomo Stagheim. No T13 shoulders yet, but next week if/when I get those I’ll have the 2-piece T12 and the 2-piece T13 to work with as Boomkin and we’ll see what happens there.
I know that there are other folk what play Bears who are in the same situation and believe me when I say I feel your pain. I’m a perfectly capable tank 99% of the time, but when the tanks you currently run with are as geared out as Kann (Mug’thol) and Laplace (Mug’thol) are you’re along for the ride, and baby, I’m gonna ride this for as long as I can.
I have to be brutally honest here: Blizzard has done some interesting things, but Firelands can’t hold a candle to the sheer fun that was Ulduar. For me, that particular Raid instance was the most fun I’ve had, bar the wiping on the same 4 bosses for 9 weeks in a row when it first came out and everyone was still in 200s and 2500DPS was unheard of. With Firelands, however, there’s opportunity to discover the full utility of your class and in particular the limits of Balance.
On Shannox I’m not using all of my AoE abilities, that’s a straight up DPS race and don’t stand in stuff fight for me, and it bores me to tears. I’d rather tank that fight. Beth’tilac is where the different AoE spells I have are really used.
From Typhoon to Fungal Growth to Starfall to Hurricane, all of them are used as frequently as they’re off cooldown or I have mana. I volunteered for add duty on that particular fight because I’ve always been the straight up DPSer. Balance can hit like a truck given enough standing still and cast times, but to me if I’m playing a DPS class that’s just BORING. It’s the same spell over and over and over (O hai Wrath) until the energy bar has swung all the way to the opposite side and then another spell (O hai Starfire) over and over and over until we’re back on the opposite side. There’s very little to the rotation other than sticking in a Moonfire and an Insect Swarm to keep debuffs on the MoB or Boss going.
On Spiderling duty in the B’T fight I’m using Typhoon to get me a little extra time to toss down a string of Mushrooms, detonating them and adding Starfall and Hurricane to burn the Spiderlings down with assistance from another DPS. This keeps me running from side to side during the fight and on my toes, which I LOVE.
Next post: Lord Rhyolith or No, I’M Driving!
It’s a phrase I’ve been hearing a lot lately, even in my own Guild.
For some odd reason, there’s not a lot of us (meaning actively raiding Balance Druids) out there. Don’t misunderstand, I do still raid as Feral (Bear) but that’s usually on nights that one of our plate tanks can’t make it (we usually run 2 Paladin tanks). No Warrior Tanks or Death Knight Tanks in this Guild, mainly because they’re both classes that are, apparently, either REALLY hard or REALLY easy to play. I guess it depends on who you ask.
In any event, things being what they are, I’m now raiding as Balance, and I can’t say I’m disappointed. The Resto Druid in Guild has been doing this for longer than me so has the gear he needs, which means a lot of the loot drops are going to me (except those damned T13 shoulders…*shakes fist* Curse you, Tristwood!) to get Dreddnought geared out as Balance and as Feral (Bear) because Tristwood doesn’t raid as anything other than Resto. Technically speaking, as Feral (Bear) / Balance I have a little more utility, but he brings the Heals, so I’m not complaining if a drop goes to him.
It’s been a bit of a shift, going Balance, but I’d like to think I’m adjusting well. I can’t wring as much DPS out of the character as I’d like so I’m having a few issues, one is rotation. I know that certain attacks hit like the proverbial truck (50+K crit Starfires and Starsurges) and others are filler (Moonfire, Insect Swarm, I’m lookin’ at you) and I know that I’m supposed to get between Eclipse states as fast as I can, but there’s not a lot else to the rotation. Even Faerie Fire gets left by the wayside in the effort to spam the right spell to get to Eclipse, and with almost 25% Haste Raid-buffed I can’t help but think I’m missing something. Like MOAR HASTE!
I have enough Spirit to get to 17.20% Hit (with 2/2 Balance of Power) and from there I’m thinking I’ll just re-gem and re-forge everything to Haste. It seems my in-combat mana regen is stuck at 931 regardless of what I do so for now I’m going to see about going pure Haste once I have hit capped and see where that takes me.
If there are any of my readers out there that DO play Moonkin, chime in and tell me where I might be going wrong or the rotation you use, I’d LOVE to hear it!
How does one deal with crises, real or imagined? How does one deal with the impression that you are, at least in your own eyes, failing? What happens when some folks’ interests and the path they choose take them away from the path you thought you had chosen for yourself? Do my efforts really make a difference or not? Does anyone, besides me, really care? Where do I go now, and what can I do?
These are all valid questions, and ones that will eventually need to be answered, but the answers may not be the ones that you’d like. Very often the crises we face are only in our own minds. That piece of gear, this gemming choice, 3 Guilds in 3 months, all your raiding experience is on another server, you don’t have the achievements you should for the gear that you have, etc, etc, etc. I’m not saying that these concerns aren’t valid, but realistically? Yeah, they don’t matter THAT much.
In the grand scheme of things, these are about as important as a fart in a windstorm. It’s not the stench that’ll kill you, it’s the plywood and debris that you’re ignoring because you’re so wrapped up in your own fart that probably will.
I’ve been playing this game for a while now. I started playing during The Burning Crusades and through Wrath and into Cataclysm. I’ve been in a few different Guilds in that time, starting with leveling in “Dude Spooning” and “Harry’s Adventure Co” and “Legion”, got my first real taste of raiding in “Flagrant”, my first taste of progression in “Shadow Council”, “Scumdogs of Azeroth”, “Infinite Destruction” and “Causa Nex”, my own bank alts in “Functioning as Intended” and “Gold Diggaz”, the “small Guild” experiment that was “Deal With It”, “God of War” and currently “Two Kings”. This is on my PvP server only. I also play on an RP server, but have only ever been in one Guild there, and that’s “Stormwölves”.
I suppose, after a while, you kind of get tired of Guild-hopping. There does seem to be an ebb and flow to player Guild movement, however, and as people follow friends and move around, old Guilds die and new ones are born that, funnily enough, have all the same faces as the old one. Soon enough you get into that whole “Why are we re-levelling another Guild when the old one was already so advanced and who’s that new guy, I’ve not raided anything with most of these people, oh, look, Dave’s got his new Guild, we should join him there and let’s bring so-and-so from such-and-such and remember that guy we used to run with let’s get him too and hey…”, new Guild name, same faces…wtf?
Yes, I realize it’s a game. It’s an MMORPG, and people will come and go, get married, have kids, lose jobs, fall in love, fall out of love, go overseas, and what have you, and player movement is to be expected. You build relationships in games like this, whether you intend to or not, and a good part of your interactions in game are based on those. You leave Guilds to follow friends, you run into toons you leveled alts with, sometimes catch people coming back to the game after a year off, or run into more folks that you had no idea played that you know in real life.
But what happens when those relationships affect your satisfaction with the game?
What if moving around as frequently as some do affects your love for Warcraft?
I think I’ve almost reached a tipping point. I’m hoping to find a large Guild that will be stable and around for a while that I can just hide in for a bit. Just sit in a corner and not take up too much space and not draw attention to myself. Maybe level a few more alts so I have all 10 classes at 85 and 20 different specs.
We’ll see what the next few weeks bring. Happy Hunting!
Tl;dr: send money for charity to my PayPal!
It’s that time of year again, where I strap on the pads and punish myself on the lacrosse floor for two very good causes. For those of you that don’t know, every year for the past three (3) years, and now entering our 4th year, I play in a marathon lacrosse game to benefit some national (Canadian) charities. Our game this year will be 18 hours long, played under Masters rules and watched over by The Guinness Book of World Records, as in years past. This year, also as in years past, we are playing for the Canadian Centre for Abuse Awareness (http://www.ccfaa.ca) and Spirit of the Stick (http://www.spiritofthestick.com/) and our game will be played from 6PM on Friday June 10, 2011 to 1PM on Saturday June 11, 2011 in Aurora, Ontario, Canada.
I put this appeal out, as I do every year, in the hopes that I can raise some money to put towards these two worthwhile charities, and I urge you strongly to check out LaxDOVE’s website for more information (http://www.laxdove.ca).
This is also the part where I ask you to open your wallets, if you can, and give a little cash towards these good causes.
Without funding from you gentle readers, the public, The CCAA and Spirit of the Stick could not exist, and it’s from the wallets of folk that care and folk that want to make a difference that these charities are able to carry out their work. I realize that the majority of you readers are in other parts of the world, but please at least consider contributing to these worthwhile causes because without your support, they would not exist. That, and if I raise enough money I get shinies…but that’s beside the point. If you do feel motivated to contribute, please send your pledges via PayPal to email@example.com
I’ll be logging my floor-time and Tweeting from the event as it happens, you can follow me on Twitter – @Awetitu, as well as snapping a butt-load of pictures for updating to my Facebook. PM me for details if you don’t have me added as a Friend already and we’ll go from there.
Thanks for taking the time to read my wall of text, and I hope you can help!
Whether ’tis nobler in the mind to suffer the Stings and Arrows of Survival Hunters, or to Bear arms against a sea of Mages and by Moonfire end them. To Soothe, perchance to Root or Cyclone…
A new phase in Dreddnought’s career is about to start.
I have PvP’d as Resto before, and had moderate success. I don’t take it at all seriously as some do and am there solely for the LULZ. I used to run with a Destruction Warlock, but I’m thinking it might be more fun to run a Double Boomkin team and I’m looking into viable specs and gearing options. Certainly we would both be able to function as pocket healers in a pinch, as well as break out the BOOM when needed.
I think I’ll be running the old double 2-piece thing (2 pieces of Kodohide, 2 pieces of Wyrmhide) to maximize Resilience and Intellect benefits. I’ll be forced to gem and enchant the hell out of it for Spirit to take advantage of the Balance of Power talent to get to the spell hit cap as none of the gear has Hit or Spirit on it, but it’s the price you pay, no? Wish me luck!
I’ve been sitting here cudgeling my brains trying to come up with a suitable blog post and for the life of me it just ain’t happening…There was an “Ask the Devs” thread started…in under an hour it was at 500 posts and they decided to reinstitute locking threads at 500 posts…which is funny because that’s 26 pages. They claim that it’s been in effect all along, just non-functional, but I have seen threads get as large as 289 pages (yes, almost 300 pages of reports and facts and figures that they COMPLETELY ignored) on the PTR forum and 80+ in the Druid forum as recently as last week, so afaic they realised that they were well and truly boned with the amount of “balancing” and “hot-fixing” they’ve done so far this expansion and decided to try to cut their losses…we shall see in about a week when they finally get around to answering only the questions they want to…
Wall of Text Incoming: You Have Been Warned!
To clarify: I am NOT on the bleeding edge of Raiding, and I never will be. I’m a Casual Raider. I am Hardcore-Lite at best, Sorta Hardcore at worst, with a serious yen for seeing the insides of these new places and getting my face eaten by your friendly local dungeon MoB.
I will never have World Firsts or Realm Firsts or Game Firsts because I just don’t take the game THAT seriously. If this description turns you off reading my site, then so be it. Don’t click the wrong “x” on your way out. If you are like the majority of players in WoW, read on and who knows, you might just learn something…what that is I will never know, but you could, and isn’t that EXCITING?
It felt good to dip my toes in the Raiding pool (see what I did there?) and I’m almost ready to jump in with both feet again (ba-dum-psssh).
Pugging Heroics is STILL off the table, however. I can deal with stupid in limited doses, but the MASSIVELY broken LFD tool is, at least as far as I’m concerned, great at finding tools instead of players. From the Mage that waits until everyone else has selected “Greed” on the Chaos Orb before he selects “Need” to the Hunter that cussed me out for “Need”-ing on Skardyn’s Grace (“Agility sucks for Bears, you should be stacking Stam,” was about the only printable thing he said…*facepalm*) to the Shaman who claimed that Spirit was absolutely useless to me for my Off-Spec so he should get the blue leather caster bracers, the LFD tool has exposed me, and apparently ONLY me, to all the Failplayers in the game.
But enough about them, this shit is all about me today.
Argaloth? Punk-ass is still trying to pick up his teeth with his stumpy arms.
Magmaw? Pwned his face. Not as a Tank, however…I pwned it as a TREE.
Yes, the Bear!Tree is BACK, baby. I don’t mind it either. My mana regen is not 100% where I want it to be yet (partially due to me spamming heals, as opposed to a rotation, partially due to re-learning Druid healing) but dammit, we lived, we took down the Boss and got lootz! From the massive Q.Q on the Forums I was under the impression that these new Cataclysm Raids were massively hard and fierce and something to be feared to within an inadvertent clench of peeing yourself.
Turns out these Raids are more like Dungeons with more people than sphincter tightening, teeth-gritting, nerd-rageous crap-fests that they’ve been made out to be. It’s all about Not Standing in/Not Running Through Fire and Staying Away from Fart Clouds and Moving with the Diamond and Switching Targets and BLOODLUST NOW! As opposed to the 1-shot “WTF WAS THAT SHIT?” stuff I’d been reading about. It’s one of those: “See, that wasn’t SO bad,” situations as opposed to one of those other kinds.
Argaloth was all about timing and not standing in fire. Seriously. That was about it. Timing Taunts for Meteor Slash (or whatever they’re calling it) and running around like a deranged donkey for 10 seconds before picking the Boss back up again…lather, rinse, repeat.
Magmaw was slightly more complex and I’m reliant on DPS to save my ass as a Tank on two occasions (if not more) and if someone screws up, then I basically get 1-shot, but other than that, as a Tree, Pillar of Fire is dead simple to get out of if everyone stacks and follows the marked person. It’s all “Heal-Through-able” but I don’t recommend it.
The Cataclysm Raids are, for the most part, fun, and learning and progression are actually more enjoyable than Wrath at this point. There are many out there that would disagree with this, and maybe I’m a masochist for thinking it, but I’m actually having a blast running heroics with Guildies (again, I won’t PuG, so don’t ask) and learning new fights. Who knows what the future will bring?
Even with Guildies, there are still folk that I don’t like to play with either because:
a) I’ve run with you before and…yeaaaaaah…well…there’s a reason you have the nickname you do amongst the Officers and it’s not because of your fiery red hair…
2) I don’t KNOW you…you’ve been in the Guild for 3 weeks, you run in the other Raid group and I’ve NEVER seen you talk in /gchat with the exception of saying something
- uncomplimentary to another player
Being the person that I am, this is unacceptable to me, I don’t care WHO you know in Guild. Language and behaviour like that in /gchat make you unacceptable to me.
d) What, THIS Bear? Naw, I’m Mount grinding and rep grinding instead of dungeoning for a reason: y’all want to run Heroics and I do NOT like them at the moment. You wanna run 85 regs? I’ll run THOSE until the wheels fall off, but I’m so not down with running Heroics right now.
The average IQ in the LFD tool has either dropped significantly to the point where Windex-Drinking is now the norm, or I’ve just totally lost patience. Even WITH Guildies, I’m loathe to run them because there are SO MANY 1-shot mechanics…
Fact of the matter is this: I’m tired.
- I’m tired of being the only one in a group who will mark for CC.
- I’m tired of being the only one in group that actually KNOWS the mechanics. I’ve taught the rest of the tanks in Guild how to do it (even though I can’t do it myself for some odd reason), they can run it for you.
- I’m tired of getting that tell “Tank for me, bro,” knowing I’m going to get the 2 Heroics I HATE almost Guaranteed.
- I’m tired of the other tanks flexing their epeens in Guild with the gear they have. Gratz, it’s shiner than my Leather.
This expansion has been HELLA fun when you run with the right group, but far too often pugging through the LFD too makes me want to *headdesk* and I have a hard desk.
Sorry about that folks, it’s been a WHILE since I posted here, but rest assured, there will be more information up and more posts soon! I’ve been taking some time to level toons and get a better feel for Cataclysm and so far it hasn’t been disappointing. There are some frustrating encounters, but it makes the game more challenging and entertaining, to say the least, and I promise, on my big furry ass, that I’ll have more content soon.
In an unrelated note, Gabe and Tycho are under fire again for a comic that was published on their site in August of 2010 (I’m not going to re-link it as I’m sure we ALL know which one it is) and it’s led to death threats against both of their families, which, I think, is really reprehensible. If you approach the comic from a gaming perspective, it’s actually quite funny, and to take it for anything more than it actually is (they have been accused of being pro-rape, of all things) which is a commentary on the ridiculousness of some quests in MMOs, is to do yourself, their work, and gamers a HUGE disservice. I recommend you re-read it and think about it, and if you feel that strongly about it, please leave me a comment.
Thanks for sticking with me!
NEW INSTANCE INFORMATION!!!
Hello, everyone! Just thought you oughta know…
1-The Throne of Tides
Throne of the Tides is part of the player-accessible section of the Abyssal Maw complex. It is a beautifully built building, offering view of the underwater world around it. Players of level 82-84 will have to battle their way not only through the host of naga that controls the place, but through servants of the Old Gods themselves as well.
Lady Naz’jar is the first boss in the instance Throne of the Tides. She has a couple of nice abilities, the first being Shock Blast. This is interruptible and does a lot of damage to the target, so interrupt it! She will also spawn blue circles under a random party member. This will erupt into a pillar of water, which does a lot of damage, so like always move out of it. Around 60% she will put herself in a shield of water and spawn three mobs. Two of them are casters and will cast chain lightning and lighting bolt. You should probably take those out first. The other add is a melee that will enrage at 30%. Whenever you take those out the boss will come out of the shield. If you are not fast enough she will come out after channeling the shield. She will do this again at 20%. After you kill her you get a small surprise and then its off to the second boss. She also does this Fungal Spore under a random member of the group. this is a disease that deals about 10k nature dmg every 2-3 secs for 15 sec or so. Step away from it asap
Commander Ulthok is the second boss in Throne of the Tides. You will encounter him apon leaving the room of the first boss. He will begin casting Dark Fissure. When he finishes he will slam the ground dealing a ton of damage (one shotting anyone who is not a tank), and leaving a void zone. He will also randomly pull in one member and deal damage to him. 80% of the time he will cast dark fissure right after releasing the person. Tank him, stay out of void zones, and you win. Dark Fissure hits for about 45,000~ shadow damage and leaves behind a fissure as mentioned above, which deals around 8,000~ damage per second.
Erunak Stonespeaker is the third boss in Throne of the Tides. When you start the fight have tank pick him up. He will cast Lava bolt which does about 20k damage to the target, and he will random cast it as party members. He will also cast Magma Splash which is a high damage frontal cone, so face him away from party. He will continue to do these two abilities until 50%. At 50% The Mindless One will release him. It will then chase after the person with the highest threat, you have two options, you can run around kiting him, or you can let him mind control you. If you kite him he will cast Mind Flay dealing damage to all players and throwing out absorb magic gas clouds. If you let him mind control you, its a standard mind control. You will have over 100k hp and any damage done to you is done to The Mindless One. He will fall off whenever you get the mind control person to 50%, he will repeat this until he is dead.
Ozumat is the final boss for Throne of the Tides. The encounter is started by talking to Neptunos. It is a 3 phase encounter.
Phase 1: Murlocks spawn, easily AoE’d. Occasionally a small faceless one spawns, I forgot their name, they’ll nuke Neptunos. Dps them down, the tank can pick them up but it’s not completely critical, dps will survive the hits. A much larger faceless one will spawn as well (abomination or something) which should be tanked. Unless your dps is very strong, you’re best off just ignoring it. The big guy will occasionally float into the air and smash into the ground doing a large amount of AoE shadow damage (25k or so).
Phase 2: Murlocks and the nuking faceless one stop spawning. Instead beasts spawn as well as sappers. The tank needs to pick up and kite the beasts. They move slower than normal so they are easy to kite. The giant faceless guy from p1 will probably be alive as well, but since he spends so much time floating to AoE he’s easy to kite as well. Just make sure you don’t drag him through your group and get them AoE’d. Pools of black stuff will spawn on the ground during p2, just don’t stand in them. The gist of P2 is the tank kiting all the beasts, the dps killing the sappers and avoiding pools on the ground. If sappers are killed too slowly, Neptunos will die and the encounter ends (it will reset after like 30 seconds).
Phase 3: If you killed all the sappers, you will move to P3. Everybody will grow to huge size, getting a massive health and dps buff. At this point it’s a dps race. You will get a stacking dot that quickly scales well past any level that is healable. Ignore the adds and just dps the octupus. He’s against the side of the bubble. It’s very easy to kill it in time as long as people switch to it right away.
Another one of the Blackrock Mountains series of dreaded dungeons, the Blackrock Caverns is a complex of tunnels created by Deathwing, that connects the mountain home of the Dark Iron dwarves with the Twilight Highlands, north-west of the Wetlands. It is populated by members of the Twilight Hammer.
Rom’ogg Bonecrusher: The first thing you’ll want to do before pulling this guy is make sure most of the room is cleared, as he will call any remaining trash packs during the fight, and you’ll most certainly wipe.
The first ability you’ll probably see him cast is an AoE ability called “Quake”. Everyone in your party will have a dust cloud under their feet, and will take roughly 9000 damage a second on heroic if you don’t move out of the cloud. After the cast is finished, a total of 5 adds will spawn from the clouds (these still spawn even if you move out of the quake.) The adds will melee your tank for about 10k, so with 5 adds and the boss, your tank will need loads of healing. Don’t kill the adds now though, you can, but it’s easier to take care of them with a later mechanic.
To make the tank damage even worse, the boss will randomly do a “Mortal Strike” which will reduce healing your tank receives by 25%. Because of this, you will want to use a defensive cooldown when the adds are up because your tank will get completely wrecked without one.
The third and final mechanic is something called “Chains of Woe”. At 66% and 33% the boss will summon everyone into melee range, chain them in place, and start casting something called “The Skullcracker”. Your first instinct will be to AoE the chains down, but this is wrong. The chains count as one mob, and should be single targeted (I’d suggest using a “/target Chains” macro). After you break the chains, run out about 20 yards away from the boss, and you won’t get hit by the bosses Skullcracker. Now, you’re probably wondering by this point what you do with the adds that you just left up. Well, the Skullcracker can hit the adds too, so just leave them up until he casts it, and they’re all toast. If you kill 10 of the adds this way, you even get an achievement. Good luck!
Corla is the second boss in Blackrock Caverns. It is advised that before you start the fight you kill the patrol and the two groups. When you start the fight, the dragon will channel beams at the three zealots. They will start gaining stacks of Evolution. Once they get to 100 they will transform into the dragonkin you just got done killing. You can stop them from gaining the buff by intercepting the beams yourself, but you will start stacking it instead. The goal of this encounter is to have one zealot transformed at a time. Have your tank pull the boss near one of the zealots. Have ranged block the beams of the other two. As soon as the first one transforms start dpsing it down fast. As soon as it dies you want to have one of the dps move away from their beam. Do this two more times and you have this fight won. You can use things like Ice block and Pally bubbles to wipe your stacks. Make sure to never get 100 stacks of it on you, otherwise you will transform and become mind controlled. The boss herself will fear people and randomly yank people to her.
Karsh Steelbender is the third boss in Blackrock Caverns. Before you can engage him you will need to kill the two Conflagrations patrolling around the room. As you will see, when they get close to the cooled obsidian alloys, they will become molten and will be able to move. What you want to do is pull the conflagrations back down the hallway until any alloys that are following are cooled again. You can slow down the alloys to make it easier. Once that is done the boss is easy. He has a buff on him that reduces all damage he takes by 99%. To fix this you will need to kite him into the pillar of flame in the middle of the room. For each second he is in the flames he will deal an AoE fire damage to everyone. This increases with each stack. He will also deal more 1000 fire damage each melee hit increase by the stacks, but for each stack he will take 10% more damage. This buff only last for a short time, so the tank will be moving in, letting the buff stack, move out, wait til it drops, then repeat. Whenever it does drop off him, a wall of flame will shoot up from the grates circling the middle of the room. A good stack size to get to is 4-6, more if your healer can handle the damage. Other than that it is a straight forward fight.
Beauty is the fourth boss in Blackrock Caverns. Before you start the fight you will need to kill at least three of the four core hound pups. They will do a flame breath and will drop lava drool pools. They are pretty easy and should go down quickly. The boss is also pretty easy. She will do a flame breath in front of her. She will randomly charge at someone, knocking them back. She does a AoE fear, and in my opinion her most dangerous ability is magma spit which deals damage over time to a random party member and when its done it will shoot out four balls of fire diagonal from where the person is. Doing damage to anyone standing in them. Pretty straight forward fight, just make sure to tank the boss facing away from the party.
Obsidius is the last boss in Blackrock Caverns. This is the boss I know least about. When you start the fight he will have two shadows. These will take no damage. They will apply a debuff on someone that will reduce healing taken by 99%. Threat works a little differently on them. Instead of building up threat, they work like the dark nucleus in the blood princes encounter, they will go after whoever hit them last. The boss will switch places with one of them randomly, dropping all threat. He also places DoTs on random party members. A good tatic to use, is to have the tank tank the boss and both shadows. Whenever the tank needs to heal (50% is good) have a ranged pull off the shadows. Whenever the tanks is full, have him pull them back off. This is a pretty easy fight, but things can fall apart if the shadows do not get off the tank.
An alternative to this, and if you’re lucky enough to have the proper group make up, really helps in this fight.
Because our healer was a druid, he was able to root one of the small adds away from the big boss. Our mage (a hunter would work fine in this scenario also) who was arcane spec would “DPS” one of the little mobs, and with the slow debuff, kept him away from the big boss.
After that, it was just a matter of having the rest of the DPS focus-fire the boss. When switches came up, all 3 were far apart enough where I (the tank) would just run towards the newly-posessed one, taunt it, and start tanking. The mage and druid would keep the other two away.
They are classified as elementals- you cannot sheep them. It appeared that trying to ice the mobs would not work, but the AoE freeze trap slow worked for slowing the mob.
The Stonecore is a 5-man dungeon designed for players of level 82-84. It is located within the Temple of Earth, in Deepholm. Once a sacred ground for the denizens of Deepholm, the Stonecore has almost completely fallen under the control of the Twilight Hammer. The High Priestess Azil herself is in charge here, but players may be more excited to see Millhouse Manastorm, who makes a brief appearance in the beginning of the dungeon.
Corburus: This fight is essentially two alternating phases. I personally call them the “Up Phase” and the “Down Phase”. In the Up Phase, he’ll do a couple of things. “Dampening Wave” is entirely a healer ability. The group will take a small about of damage and get a stacking debuff that absorbs 15k healing. This stacks up to 20 times, and if you don’t dispell it… well, you have fun with that. The good news is that one dispell will get rid of the entire stack of debuffs. “Crystal Barrage” is similar to Archavon shards and deals about 15k every second and spawn a lot of adds. The adds will hit your tank for damage that is pretty much un-tankable. If you don’t move out of the AoE, you will probably die. If you don’t AoE the adds down fast enough, everyone in your group including your tank will probably die.
Eventually the boss will burrow underground and you’ll enter the down phase. The down phase is simple in writing, but not so simple when you do it. During the down phase, the boss will meander around and frequently come above ground for a few seconds causing a dust cloud and then burrow underground again. If you get hit by the boss while he is doing this, you are dead. While moving around avoiding the boss, you’ll have to deal with several tiny adds. You want to AoE these down, but it can be hard at times because everyone is moving all over the place. Use frontal cone abilities or any AoEs you can use while moving really. Cone of Cold, Typhoon, Blood Boil, etc. After the boss goes back into the up phase, the fight becomes rinse and repeat.
Slabhide: This is a really simple fight. The fight is mostly a tank and spank encounter, but you have to be aware of not standing on the lava circles that appear during the fight (you are warned with the ground moving and shaking where the lava pool will appear).
Periodically, Slabhide will lift off and throw tons of spikes at the ground, check the ground for shadows and move away from them.
That’s it, rinse and repeat for whatever time it takes to kill him.
- tank with back to wall
- run elsewhere as tank when he ground slams
- melee dps run away a little on spike spell
- watch for spell reflect casters
- watch for thorns effect melee
High Priestess Azil: This was probably the most interesting encounter in the entire dungeon. Although not as visually impressive as the other three, what she lacks in sight, she makes up for with spells. Tons of AoE-able cultists will come frequently during the fight, because nothing makes a DPS happier than lots of numbers. Except for lots of big numbers, and she provides you with a chance to see that here. She will summon something like black holes on the ground that pull everything except for the boss inside them, causing some damage. The awesome part here is that you can use those to watch dozens of weak cultists get sucked in and killed almost instantly! Azil will enter a second phase 3-4 times during the fight, flying to her podium, becoming invulnerable, and tossing massive boulders at you, while summoning even more cannon fodder cultists. I believe you had to use those boulders to break LoS with the boss during some bad (but not fatal) spell she casts at the end of that phase of hers. And the process repeats a few times.
The Vortex Pinnacle is a level 82-84 5-man dungeon located inside the Skywall, the air domain of the Elemental Plane. The entrance can be found in the skies of Uldum. Here Al’Akir‘s armies of air elementals and commanders below the top of the chain gather their strength and prepare to usher the world into an era of chaos.
Grand Vizier Ertan is the first boss in the Vortex Pinnacle. He can be found on the Cyclone Summit, the first one of the three arc-like platforms in the dungeon. His main ability is Lightning Bolt which blasts an enemy with lightning, inflicting 8500 to 12500 Nature damage.
Altairus is the second boss in the Vortex Pinnacle. He is a storm dragon and can be found on Nimbus Rise, the second one of the three platforms in the dungeon. His main ability is Chilling Breath which inflicts 25500 to 34500 Frost damage to enemies in a cone in front of the caster.
Asaad is the third and final boss in the Vortex Pinnacle. The Djinn can be found inside the Temple of Asaad. His main ability is Chain Lightning which strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, inflicting less Nature damage to each successive target with base damage lf 25000 to 30000 damage. His second ability is called Supremacy of the Storm where lightning strikes from the storm above Asaad, inflict massive damage to all enemies and is a 6 second cast hitting twice per second.